Aims of the Subject
The National Curriculum for computing aims to ensure that all pupils:
• can understand and apply the fundamental principles of computer science, including logic, algorithms, data representation, and communication
• can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
• can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
• are responsible, competent, confident and creative users of information and communication technology.
At Brize Norton Primary we believe that a high-quality computing education equips pupils to understand and change the world through computational thinking. Our teaching develops and requires logical thinking and precision. It combines creativity with rigour: our pupils apply underlying principles to understand real-world systems, and to create purposeful and usable artefacts. More broadly, it provides a lens through which to understand both natural and artificial systems, and has substantial links with the teaching of mathematics, science, and design and technology. At the core of computing is the science and engineering discipline of computer science, in which our pupils are taught how digital systems work, how they are designed and programmed, and the fundamental principles of information and computation. Building on this core, Brize Norton Primary‛s teaching of computing equips pupils to apply information technology to create products and solutions. We ensure that the computing education that we deliver also ensures that pupils become digitally literate – able to use, and express themselves through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
How Computing is Taught
We mostly use our iPads for the teaching of Computing, although we have other equipment including a large number of Blue-Bot floor robots. Coding is taught by programming the robots for our youngest children, progressing to written programs on paper and on-screen. By the middle of Key Stage 2, children can write increasingly complex programs on-screen, including using Swift Playgrounds.
Every class spends time every year covering E-Safety, because this is constantly changing and such an important part of the children's lives.
The rest of the Computing time is spent using a range of creativity software, including Garage Band for music composition and film-making. The emphasis here is on children finding out for themselves what they can do and sharing what they know with others. They plan projects, create them, evaluate them and share, ending with a product they can be proud of.
What the children say
‘I really liked skyping Paul Flannery, the animator. It was really cool to speak to someone that actually makes stuff that we watch on TV!’
‘Computing gets my brain thinking!’
‘It’s really fun and you can do lots of different things.’
Topics: Key Stage 1 2018 - 19
Creativity: photo posters
Creativity: Movie Making
Topics: Key Stage 2 2018 - 19
Creativity: Music composition with Garage Band
Creativity: Movie Making
Topics: Key Stage 1 2017 - 18
Coding and de-bugging
Topics: Key Stage 2 2017 - 18
Coding and Game-Making using Scratch or Kodu
Spreadsheets including formulae